Murder Mystery 2026
A murder-mystery game I wrote and ran for 14 friends at a castle upstate, with mailed character dossiers, 46 props, printed evidence, videos and a GM console. I built it to run without me cueing anything live.

is an experiential producer, video engineer, world-builder, game designer and writer.
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Projects, 2021–2026
A murder-mystery game I wrote and ran for 14 friends at a castle upstate, with mailed character dossiers, 46 props, printed evidence, videos and a GM console. I built it to run without me cueing anything live.

Overnight outdoor load-in at Hudson Yards for T-AudioVisual. I built LED walls and screens, helped program them, ran audio for a day and did the strike.

A fashion and art night with Artifice NYC: five designers, a short film on a cyclorama, and live VJs running Unreal Engine off joysticks and steering wheels.

A warehouse party at 123 Bowery where a runway lit up in the floor and 50 models stepped out of the crowd to walk it.

An indie word game turned into a live improv comedy show. We recorded five cameras and six audio inputs without spending anything on gear, and the audience voted on every round with paddles.

A jazz orchestra and cued documentary clips, layered live across four copies of a six-camera feed, with one rehearsal.
